Feeding

Feed a mosquito to 100%

Blood is your health bar. Latch the feed at the placed mosquito, alternate with the seat, and stop at 100% so the cash-per-second label reaches its maximum.

Feed a mosquito to 100%

Blood is your health bar. Latch the feed at the placed mosquito, alternate with the seat, and stop at 100% so the cash-per-second label reaches its maximum.

There is no feeding menu. The mosquito you placed in the base latches on when you start the prompt, drains your health, and raises a feed percentage. At 100% it is visibly larger and pays its full cash per second.

Before you start the latch

Sit until the health number looks comfortable. A weak common barely pulls. Better mosquitoes drink harder: the Punk barely drains, a Shock mosquito was described as taking blood almost instantly, and a Kraken listed at about 4 million per second still could not be filled when the player had about 1 million health.

Feed one mosquito at a time. A recorded player asked to feed several at once and could not.

The cycle

  1. Hatch and place the mosquito. Details are in egg farming.
  2. Top up on the seat. Health also refills on its own, including while a mosquito is draining you, but the seat is faster once upgraded.
  3. Start the feed at the mosquito. Stay in the interaction.
  4. If your health is melting, drop the feed and sit. Dropping early is a normal stop, not a failed hatch.
  5. Return until the counter reads 100%.
  6. Collect at the green circle before you spend.

How pay moves

Example from a session What the number did
Rule of thumb A mosquito that will pay 100 starts near 10 until it is fully fed
Common nerd 18 per second at 100% in one fresh save
Venomous 6 per second when placed, 24 per second at 100%
Early fed mosquitoes Separate readings of about 24, 26, 30, and 50 per second
Punk About 45 per second when fed, with a weak drain
Chicken About 250 per second, called very efficient
Demon About 220,000 per second when fed, most of a base totaling about 300,000 per second

These are single-session readings, not an official table. Feed percentage changes the number, and updates can move it. Compare mosquitoes only at 100% fed. The mosquito list stores each named hatch; the income comparison is an editorial sort of the readings above, not a developer ranking.

Success check

The percentage counter hits 100%, the mosquito is larger, and the cash-per-second label matches that mosquito's high reading rather than the low starting share. If the label is still the small number, the feed is not finished.

FAQ

Frequently Asked Questions

What is [V3] Feed A Mosquito?

It is a Roblox incremental simulator by Be Diao VIII. You fight boss mosquitoes for eggs, hatch them, feed the mosquitoes with your own health, and spend the cash they pay on your base and weapons.

How do I get eggs?

Defeat a boss mosquito and pick up the larva. First-area drops are common. Place the larva on your plot, wait out the hatch, and feed whatever comes out to 100%.

Are there working codes?

No code string is documented for this place, and a codes button has not been confirmed. Do not enter unrelated words from generic code lists.

What should I buy first?

Feed one common to 100%, collect at the green circle, and buy the shoe if your shop shows it around 5,000 cash. Put the next cash into the seat if bosses are deleting you.

Is the game free?

Yes. The opening loop, the cash weapons, and the seat chain do not require Robux. The mosquito spray is the documented Robux weapon, and Robux can also skip a hatch timer.